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    The web home of Scott Burkett: Serial-entrepreneur, tech-geek, dad.

    Blogging, opining, ruminating, and pontificating on entrepreneurship, venture capital, process improvement, technology, online communities, business networking, IT Management, online social networking, and other things that melt in the warm Atlanta sun.

    "Beneath the noble bird, between the proudest words, behind the beauty, cracks appear ..."


    PlayMotion Hiring Engineers

    2 October, 2007 (15:23) | Atlanta Business Scene, Playmotion | By: Scott Burkett

    pm_logo.gif

    FYI - we are hiring engineers against the profile below. If you or someone you know is interested in working in a cutting-edge Atlanta-based game studio, we’d welcome the opportunity to chat. PlayMotion is an exciting young company, and one that enjoys a marquee client list, including Atari, Nike, Google, Nokia, AT&T, Disney, Red Bull, and others.

    Position: Experience Engineer (software)

    PlayMotion is seeking a skilled software engineer to create computer vision-based entertainment experiences. PlayMotion creates a large spectrum of interactive entertainment experiences ranging from full-body interactive large displays (projected, LED, etc) for 3-8 players to large networks of massive screens capable of entertaining 250+ guests with games and artistic experiences. In addition to full-body interaction, PlayMotion works with kiosks, novel input devices such as wands, large multi-touch displays and auditory displays. Rather than calling our software creations videogames or toys, PlayMotion uses the term “Experience” to describe the variety of works we produce.

    As a PlayMotion Experience Engineer, you will be responsible for the software design and programming of PlayMotion experiences. The task at hand is to write well-designed videogames using our SDK (Python-based, uses Panda3D engine) and our custom C++ based platform. You will work with a small team including Experience Designers and Engineers to create experiences that balance fun, laughter, challenge, visual beauty, and reward… for both single-player and large multiplayer (50+ simultaneous players) environments.

    You must be proficient with the following tools and languages:

    • Python
    • C++
    • OpenGL and Direct3D
    • Networking (Sockets, or higher level API)
    • Multithreading (OpenMP, Windows Threads, Pthreads, etc)
    • Windows programming with MS Visual Studio

    Above all, we value smart, creative, and driven people with a desire to learn new skills and the tolerance, tenacity and patience to function in a rapidly mutating work environment, dealing with world class customers and major installations.

    Relevant skills include:

    • storytelling & storyboarding
    • foundation in design
    • 2d design: PhotoShop & Illustrator
    • videogame design

    Helpful background experience:

    You will work closely with a highly skilled team of visual effects and computer vision programmers, who create the engines upon which you design your experiences. You will also manage interactions with third party content development studios and contract 3d, 2d, and sound artists.

    Please visit our website at http://www.playmotion.com in order to see examples of the types of content experiences you will be creating (and beyond!).

    If you feel ready, please send your CV and work samples to:

    PlayMotion!
    ATTN: FunLab Studios
    100 North Point Ctr E, Suite 305
    Alpharetta, GA 3002

    If you have a website you may alternatively email materials, with a cover letter explaining your qualifications, to matt@playmotion.com.

    Cheers.

    IBM Eyeing the Gaming Market

    21 September, 2007 (00:06) | Atlanta Business Scene, Gaming, Playmotion | By: Scott Burkett

    I just got back from a great dinner put on by some of the IBM guys here in the Southeast. The aim of the dinner was to bring together CxOs of Atlanta-area video game and entertainment companies. I got a chance to share the PlayMotion story with my peers, but more importantly, I was able to learn more about what is going on here in Georgia from other players. Very cool.

    The companies represented included PlayMotion, Kaneva, CCP/White Wolf, and Hi-Rez Studios.

    IBM is sinking a fairly significant chunk o’ change in developing a strategy to support the space - it will be interesting to see how their strategy evolves. They are obviously more comfortable in traditional industries (banking, manufacturing, etc). The question isn’t whether or not they have the cash and staying-power to influence the space …. they clearly do. Rather, it is a question of whether or not IBM can be agile, sexy, and work well with others.

    If they are serious about the space, I would recommend that they bring on an industry veteran to lead up the effort. And while that sounds good on paper, I don’t know too many gaming executives who would want to make that shift …

    Of course, they could just buy nVidia … and they’d be done. Competitor ATI went for a cool $5.4B to AMD. IBM is a hardware company, first and foremost. Could be a match made in heaven. TIP: You guys should buy nVidia before Intel does.

    Cheers.

    Five Reasons Why Georgia is Ripe for a Gaming Explosion

    24 November, 2006 (17:43) | (e-)Business, Atlanta Business Scene | By: Scott Burkett

    top_mascots.gifWhat you don’t know about the video game industry just might surprise you. Generating revenues in excess of $10B in 2005, it has well eclipsed the $9B Hollywood film industry. What if I told you that the conditions were ripe for an explosion in this sector in Georgia?

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