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    The web home of Scott Burkett: Serial-entrepreneur, tech-geek, dad.

    Blogging, opining, ruminating, and pontificating on entrepreneurship, venture capital, process improvement, technology, online communities, business networking, IT Management, online social networking, and other things that melt in the warm Atlanta sun.

    "Beneath the noble bird, between the proudest words, behind the beauty, cracks appear ..."


    Category: Playmotion

    Ciao, PlayMotion …

    5 April, 2008 (10:15) | Atlanta Business Scene, Playmotion | By: Scott Burkett

    I have resigned as CEO and Chairman of PlayMotion due to circumstances that arose which would prevent me from being an effective executive for the company. Yes, there is a lot more to it than that, but as I learned a long time ago, some things just don’t belong in print (or type, in the case of a blog). It was a very difficult decision for me to make, considering how vested I was emotionally, mentally, and financially into the company (and more importantly, the people). We achieved a remarkable number of things - despite it all (not the least of which was record revenue/business).

    I hope that I have left the company better off than on the day I assumed leadership responsibility for it. In fact, of that, I am confident. I would like to thank all of our employees for their hard work and dedication to the vision. It was a fun ride - brief - but fun.

    I took a much needed rest over the past week or so, and have been giving some thought to what I will do next. I have already been approached by several investors and company-founders about getting involved in their startups, and that is pretty exciting. I may start another company, or perhaps pour my passion and energy into one of these existing startups, or maybe even explore some opportunities within the venture capital space (something I’ve been contemplating for a while).

    Of course, none of this affects my involvement with StartupLounge (our non-profit organization focused on promoting fast-growth entrepreneurship in the Southeast). In fact, we have two more PitchCamp sessions coming up, and our next flagship networking event will be held on May 21st.

    Note: if you’ve emailed me, and I haven’t responded, have patience …. I’m, shall we say, a tad bit behind. :)

    In any event, I’ve learned quite a bit through all of this - as tragic as the ending was. I’m sure it will serve me in good stead down the road. One day, when I am sufficiently away from it all, I will try to capture some of those lessons learned for a blog post …

    Cheers.

    What do Bill Gates and PlayMotion Have in Common?

    23 February, 2008 (14:05) | Playmotion, Technology | By: Scott Burkett

    In actuality, not a lot. But, apparently we both believe that the keyboard will eventually become deprecated in favor of more natural inputs.

    Over the past 30 years, computers have changed dramatically in terms of processing power, graphics capability, and storage capacity. However, the one thing that hasn’t fundamentally changed is how we interact with the computer. We are still tethered via keyboards, mice, joysticks, and gamepads. Even the Nintendo Wii, as cool as it is, has you tethered to the experience through a wireless controller.

    We’re doing our best to change that at PlayMotion, and in some cases, on a grand scale. Some of our experiences have hundreds, even thousands of simultaneous people collaborating together using natural gestures. We believe that the human body is the ultimate input device. Simply put, the human body is capable of performing movements and gestures that cannot be replicated by a traditional input device.

    Gates sees diminished role for keyboards

    PITTSBURGH - People will increasingly interact with computers using speech or touch screens rather than keyboards, Microsoft Corp. Chairman Bill Gates said.

    “It’s one of the big bets we’re making,” he said during the final stop of a farewell tour before he withdraws from the company’s daily operations in July.

    In five years, Microsoft expects more Internet searches to be done through speech than through typing on a keyboard, Gates told about 1,200 students and faculty members Thursday at Carnegie Mellon University.

    Gates also said the software that is proliferating in various branches of science, including biology and astronomy must become even more advanced.

    “They’re dealing with so much information that … the need for machine learning to figure out what’s going on with that data is absolutely essential,” he said.

    Microsoft is trying to establish ties not only with university computer science departments but also with reseachers in other scientific areas “to help us understand where new inventions are necessary,” Gates said.

    Gates plans to retire as Microsoft’s chief software architect in July and focus on philanthropy.

    Hey Bill, it’s one of the big bets we’re making as well, although I don’t think the next point on the curve is as simple as speech recognition and touch screens. It is probably a complex mix of things, including natural, untethered gesture recognition, one of our areas of interest. Let’s face it - touch screens and speech recognition have been around a long time - granted, the technologies are much better now, but I can still type faster than I can dictate (then type to correct). However, consumers are adopting touch technology now en masse (e.g. the iPhone), as well as speech recognition (e.g. voice dialing capabilities on cell devices, Microsoft’s Sync technology for cars, etc.) But we have already come to expect those technologies … we’ve seen them mature over the years.

    In my opinion, the next exciting point on the curve is the nexus of computer vision, gesture recognition and visual immersion. I’ll post some more thoughts on this soon …

    Cheers.

    Video Game Development Opportunities

    9 January, 2008 (11:49) | Atlanta Business Scene, Gaming, Playmotion | By: Scott Burkett

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    Are you a hot shot programmer who is bored writing business applications and mindlessly retrieving database records and spitting them out to users? Do you want to be a contributing force in a highly-visible, pre-venture-backed, early-stage software company that creates full-body interactive experiences with some of the most premier customers in the world, such as Disney, Nike, Red Bull, Google, Atari, and others?

    PlayMotion, a leading provider of interactive, full-body video games and interactive experiences is seeking stud software developers to create computer vision-based entertainment experiences.

    If you dig video games, and your idea of a fun night out is designing video games, and doing graphics and engine development in Panda3D, OpenGL, Python, and C++, and you have a penchant for pushing the Agile development envelope to the limit, then we want to talk to you.

    If you decide to step up to the challenge, you will collaborate with a small, passionate team to create experiences that balance fun, laughter, challenge, visual beauty, and reward… for both single-player and large multiplayer (250+ simultaneous players) environments. We are on the bleeding edge of computer-vision R&D, and we are seeking highly-motivated individuals to join us in our adventure.

    If you think you have what it takes, then we want to talk to you.

    We are based in Atlanta - a very cool place. Lots of culture, fun, night life, and more important, peaches. Let’s talk.

    Cheers.

    The Future of Interactive Training

    8 October, 2007 (11:23) | Playmotion, Technology | By: Scott Burkett

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    If you will be attending the upcoming NASAGA 2007 conference, I’ll be delivering a cool keynote presentation (I hope!) on the trends surfacing with using interactive technology in the training and development space. The presentation will present my observations from the past (I spent quite a bit of time in the T&D/technology space with Cambridge Technology Partners and DCI), some observations about the present, and an overview of what I think the future holds (based upon current industry drivers). The latter two areas based upon our current work in the education market with clients at PlayMotion.

    Link: North American Simulation and Gaming Association

    I may turn the presentation into a video cast or something and post here - time permitting. Hope to see you there!

    Cheers.

    PlayMotion Hiring Engineers

    2 October, 2007 (15:23) | Atlanta Business Scene, Playmotion | By: Scott Burkett

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    FYI - we are hiring engineers against the profile below. If you or someone you know is interested in working in a cutting-edge Atlanta-based game studio, we’d welcome the opportunity to chat. PlayMotion is an exciting young company, and one that enjoys a marquee client list, including Atari, Nike, Google, Nokia, AT&T, Disney, Red Bull, and others.

    Position: Experience Engineer (software)

    PlayMotion is seeking a skilled software engineer to create computer vision-based entertainment experiences. PlayMotion creates a large spectrum of interactive entertainment experiences ranging from full-body interactive large displays (projected, LED, etc) for 3-8 players to large networks of massive screens capable of entertaining 250+ guests with games and artistic experiences. In addition to full-body interaction, PlayMotion works with kiosks, novel input devices such as wands, large multi-touch displays and auditory displays. Rather than calling our software creations videogames or toys, PlayMotion uses the term “Experience” to describe the variety of works we produce.

    As a PlayMotion Experience Engineer, you will be responsible for the software design and programming of PlayMotion experiences. The task at hand is to write well-designed videogames using our SDK (Python-based, uses Panda3D engine) and our custom C++ based platform. You will work with a small team including Experience Designers and Engineers to create experiences that balance fun, laughter, challenge, visual beauty, and reward… for both single-player and large multiplayer (50+ simultaneous players) environments.

    You must be proficient with the following tools and languages:

    • Python
    • C++
    • OpenGL and Direct3D
    • Networking (Sockets, or higher level API)
    • Multithreading (OpenMP, Windows Threads, Pthreads, etc)
    • Windows programming with MS Visual Studio

    Above all, we value smart, creative, and driven people with a desire to learn new skills and the tolerance, tenacity and patience to function in a rapidly mutating work environment, dealing with world class customers and major installations.

    Relevant skills include:

    • storytelling & storyboarding
    • foundation in design
    • 2d design: PhotoShop & Illustrator
    • videogame design

    Helpful background experience:

    You will work closely with a highly skilled team of visual effects and computer vision programmers, who create the engines upon which you design your experiences. You will also manage interactions with third party content development studios and contract 3d, 2d, and sound artists.

    Please visit our website at http://www.playmotion.com in order to see examples of the types of content experiences you will be creating (and beyond!).

    If you feel ready, please send your CV and work samples to:

    PlayMotion!
    ATTN: FunLab Studios
    100 North Point Ctr E, Suite 305
    Alpharetta, GA 3002

    If you have a website you may alternatively email materials, with a cover letter explaining your qualifications, to matt@playmotion.com.

    Cheers.

    IBM Eyeing the Gaming Market

    21 September, 2007 (00:06) | Atlanta Business Scene, Gaming, Playmotion | By: Scott Burkett

    I just got back from a great dinner put on by some of the IBM guys here in the Southeast. The aim of the dinner was to bring together CxOs of Atlanta-area video game and entertainment companies. I got a chance to share the PlayMotion story with my peers, but more importantly, I was able to learn more about what is going on here in Georgia from other players. Very cool.

    The companies represented included PlayMotion, Kaneva, CCP/White Wolf, and Hi-Rez Studios.

    IBM is sinking a fairly significant chunk o’ change in developing a strategy to support the space - it will be interesting to see how their strategy evolves. They are obviously more comfortable in traditional industries (banking, manufacturing, etc). The question isn’t whether or not they have the cash and staying-power to influence the space …. they clearly do. Rather, it is a question of whether or not IBM can be agile, sexy, and work well with others.

    If they are serious about the space, I would recommend that they bring on an industry veteran to lead up the effort. And while that sounds good on paper, I don’t know too many gaming executives who would want to make that shift …

    Of course, they could just buy nVidia … and they’d be done. Competitor ATI went for a cool $5.4B to AMD. IBM is a hardware company, first and foremost. Could be a match made in heaven. TIP: You guys should buy nVidia before Intel does.

    Cheers.

    PlayMotion Heading to NextFest

    11 September, 2007 (20:20) | Bit Bucket (/dev/null), Playmotion | By: Scott Burkett

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    In just a few hours, I’ll board a plane with 3 or 4 others from our team to head from Atlanta to Los Angeles, where we’ll be participating in WIRED’s NextFest. We’ll be joining the PlayMotion advance party which is already on the ground getting everything setup.

    This year, we’re demo’ing something very, very cool indeed. Flight of the Pegasus is a demo of our new crowd-based larger-than-life video gaming. Using no props, just your body, you and a group of friends will compete against each other as you fly a Pegasus up Mount Olympus on two large 16 foot tall screens. The course is complete with olive trees, greek architecture, and a screaming Zeus who is hell bent on teaching you to fly one of these things :)

    splash_smaller.png

    On the other side of the event, we’ll have an identical setup, with another crowd of folks, and they will compete against the other group. Nothing like using your body to interact with others over distance (I’ll leave you to ponder the profoundness of that).

    I’m terribly proud of our team. They’ve worked extremely hard over the past few months gearing up for this event. Couldn’t ask for a better bunch … from slinging code, constructing 3D models, and creating/integrating all the voiceover stuff, they really pushed themselves against a very tight timeline.

    I’ll post some photos and video at some point. My schedule is booking up while I’m out there, but I may be able to pull some stuff together during the evenings. Otherwise, I’ll be sure to post some stuff when we get back next week.

    At any rate, it should be a ton of fun. At last check, there will be around 60,000 people coming to the show. If you’re heading out to NextFest, stop by and see us! We’ll have one setup on the actual show floor, as well as another in the Lounge area.

    Cheers.